Tips
Win
6.
Aero Superstar (6)
1.
Magical Motion (1)
4.
Magical Be Lucky (4)
It was good to see AERO SUPERSTAR (trap 6) on the winner's podium not so long back and this doesn't look that much more difficult. The drop in class could work for Magical Motion (trap 1) and she is rightly feared. Magical Be Lucky (trap 4) needs to make the most of his good initial burst of speed.
Place
1. Magical Motion (1)
F
- T
C. Fereday No Data
2. Starmount Flash (2)
F
- T
D. Page No Data
3. Ice Cool Baby (3)
F
- T
G. Griffiths Leader
4. Magical Be Lucky (4)
F
- T
C. Fereday No Data
5. Suave Echo (5)
F
- T
P. Curtin Leader
6. Aero Superstar (6)
F
- T
R. Taberner Backmarker
Other Rules: Only two place dividends paid. SP: Starting Price is the final fixed price offered by Stake.
| Game | User | Time | Bet Amount | Multiplier | Payout |
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